To tell you the truth, the common square possesses few or no artistic value on its own. However,
if we put together a substantial amount of these ordinary squares and colour them carefully, we can witness from an appropriate distance as they the simple geometrical shapes turn into a beautiful picture such as the ancient mosaic floors under the hands of Greek craftsmen or the modern pictures built from pixel to pixel under the skilled hands of technicians.
The works of art in this book are all the results of such minute "buildings" made by people who
work with computers. Moreover, they only produce them for their own pleasure and for a small
groups of "art experts". They are the workers of the demoscene attractive who have now decided
to step forward and present their underground works in public. What is the demo and who are its audience, the demoscene? Well, by the end of the 80's a special group has developed from the crackers, who no longer used their technical knowledge to
access and spread different programmes but made "computer animations" with the help of various
machines such as the Commodore 64, the Amiga and nowadays the PC. These animations were
real time two- or three dimensional "clips". The programmers, the musicians and the graphic
artists gathered in small groups and tried to surpass each other works. In the meantime the abilities and techniques were getting better and better. The number of usable colours, for example, has expanded from the original sixteen to 16.7 million. What's more, instead of the initial 320x200 dotted pictures we can use as big definition as we want. (By the way, the 1024x768 pixel is big enough for lots of things.) Most of the people in this book no longer work for the scene but make
ends meet as graphic artists, printers and web-designers with the experience they took from their
earlier works. In the XXI. century digital painting might win the respect and appreciation which artists working
with traditional drawing instruments hold for their own privilege. Although it is true that the works of
art in this book are not tangible, the smell of painting and the texture of the canvas cannot be felt,
but for the audience perhaps not this is the most important thing. In my view, the message of the
picture is what makes something worthy or not… I recommend this book for those who have never seen computer pictures before and for those who as a member of the demoscene took part in this fantastic audience…
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